Senin, 14 Februari 2022

Thesis Article



 

AN ANALYSIS OF TRAP MONOPOLY GAME IN TEACHING SPEAKING

Fandy Nur Hidayat

English teacher at Vocational High School of Tunas Bangsa Tawangsari 57372, Sukoharjo

SMK Tunas Bangsa Tawangsari

Hidayatfandy233@gmail.com

 

ABSTRACT

The aims of these research were to know the process of teaching speaking by using trap monopoly game at XI TKJ Grade of Students of SMK Muhammadiyah 2 Sukoharjo, and to describe the implementation of using trap monopoly game it self.This research conducted by the researcher using qualitative method..The data was collected by virtual observation, interview, questionnaire, and documentation.The researcher  analysed  the data by interactive model from Miles and Huberman (1984).The result of this research were : First, the process of teaching speaking by using trap monopoly game in teaching speaking. On pandemic of Covid-19,the teacher used virtual learning by zoom meeting aplication. Second, the implementation of teaching speaking by using trap monopoly game as the learning media on vocabulary, narative and recount text, procedure text, giving opinion materials.The strenghtness of using trap monopoly game was helping the teacher in learning activity,more interesting and as the alternative teaching speaking media. Moreover,using of trap monopoly game was helping the students more active and confidence to speak english. The weakness of using trap monopoly game as the teaching media was the teacher must prepare the teaching media previously,E-learning process was less smoothly because the internet signal was bad.

Keywords: trap monopoly game, learning media, speaking

1.    Introduction

English as an international language used in countries throughout the world, including Indonesia.Harmer (2007:13) stated that:“Although English is not the language with the largest number of native or the first language speakers, it has become a lingua franca. That is a language used widely for communicate between people who do not share the same first (or even second) language”. English is the second language for several countries.In Indonesia, English is the foreign language, nevertheless English always taught in every school. Through English we can communicate with other people in different country, so communicate with other people in different country is possible now. According to Veronika (2020) in Journal English as a Foreign Language (JEFL) there are four basic language in English teaching. There are, reading, listening, writing, and speaking. By seeing the phenomena of mute english how the millions of learner can read but not speak, speaking skill is one of difficult skill to learn for students. To be a good speaker, they must mastery of pronounciation, vocabulary and grammar. Without mastery all of them, the students cannot suggest their own idea.

There are four skills in English: listening, reading, writing, and speaking.Speaking is an expression of human being through conversation. Speaking is askill which is simply needed more than one person as speaker and listener. Brown (2003 : 140) defined :“Speaking as a productive skill that can be directly and empirically observed, those observations are invariably colored by the accuracy and effectiveness of a test taker listening skill, which necessarily compromises the reliability and validity of an oral production test”.From those statements above, the researcher concluded that speaking is an activity involving two or more people in which the participants are both the listeners and the speakers having to act what they listen and make their contribution at high speed.

Speaking is not just expressing something orally. However, the students need toacquire some speaking aspects to have a good speaking skill. Speaking is important because speaking is a skill that can make people easily understand to what things explained. Speaking assess the speaker to be able to transfer their idea through speech.

There are the aspects of speaking performance:

1.      Fluency

According to Thornbury (2005:6) the principle of fluency is speak fast,but it is by no mean only or even the most important one, The listeners perceptions of a speakers fluency suggests that pausing is equally important. Its mean that good speaking performance is speak faster and clearly. The important one is about pausing the speech process.

2.      Pronunciation

Thrown in Thornbury (2005:1) states that “ Pronunciation refers to the student ability to produce comprehensible utterances to fulfill the task requirements. Pronunciation becomes important because it gives meaning to what is being said. Wrong pronunciation may cause missunderstanding or people involved in a conversation are offended. The average person produces tens of thousands of words a day. Grammar and vocabulary, with a bit of pronounciation.”Pronounciation is the ability to produce comprehensible utterances to fullfill the task requirements. Because less or wrong pronounciation can make missunderstanding.

3.      Grammar

Hadfield (2003:4) said that Grammar is about the connectivity of tenses structure in a sentence. From that statement, we know that grammar is used to arrange the words into appropriate sentence by considering all the use of each word and it’s tense. Grammar makes well arranged group of words that will be delivered to be known well.

4.      Vocabulary

Nurgun (2010:16) defined that profiency in English necessiatates structural competence and a vocabulary large enough for the learner to understand and produce utterance on a wide variety of topics.

5.      Communication Strategies

According to Thornbury (2005:29) communication refers to the strategy to deliver the utterance on conversation. They are two ways on communication strategies : Avoidance and Discourse strategies.The statement above explained that the meaning in conversation as the way of communication should deliver well to get an appropriate interpretation from the speaker to listener.                 

Speaking is one of skill that students should study in the classroom because speaking is not a simple skill in learning English. It can be used to express ideas or other purposes in having relation in the world. According to Cameron (2001:36) Classroom acticity can support student’s discourse skill development in the foreign language.From the teory above, its mean that the quality of classroom activity as a  reason how the stutents develop their  own foreign language mastery. When the students feel enjoy during classroom activity, the students would be easier to understand. The teacher must improve their own strategy on teaching and tries to use teaching media as a support.

By using teaching media, the students will get the new atmosphere on learning process.Mastery of speaking skills in English is a priority for many second language or foreign language learners. Consequently learners often evaluate their success in language learning as well as the effectiveness of their English course based on how much they feel they have improved in their spoken language proficiency.

Teaching speaking should be taught in attractive and communicative activities. There are many types of classroom speaking activities. Harmer (2007: 348-352) states six classroom speaking activities. They are acting from script, communication games, discussion, prepared talks, questionnaires.

a. Acting from script

                        Playing scripts and acting out the dialogues are two kinds of acting scripts that should be considered by the teacher in the teaching and learning process. In the playing scripts, it is important for the students to teach it as real acting. The role of the teacher in this activity is as theatre directors, drawing attention to appropriate stress, intonation, and speed. This means that the lines they speak will have real meaning. By giving students practice in these things before they give their final performances, the teacher ensures that acting out is both a learning and language producing activity. The students will gain much more from the whole experience in the process.

b. Communication games

                        Games are designed to provoke communication between students. The games are made based on the principle of the information gap so that one student has to talk to a partner in order to solve a puzzle, draw a picture, put a thing in the right order, or find similarities and differences between pictures. Television and radio games, imported into the classroom, often provide good fluency activities.

c. Discussion

                        Discussion is probably the most commonly used activity in the oral skills class. Here, the students are allowed to express their real opinions. Discussion range is divided into several stages from highly formal, whole-group staged events to informal small-group interactions.

d. Prepared talks

                        Students make a presentation on a topic of their own choice. Such talks are not designed for informal spontaneous conversations because they are prepared and more ‘writing like’. However, if possible students should speak from notes rather than from a script.

e. Questionnaires

                                    Questionnaires are very useful because they ensure that both questioner and respondent have something to say to each other. Students can design questionnaires on any topic that is appropriate. The results obtained from questionnaires can then form the basis for written work, discussions, or prepared talks.

According to Hafield (2003:4) A game is an activity with rules, a goal and an element of fun. Games can help and encourage them to maintain their interest and learning activities. Games can help teachers to create linguistic contexts that make the language useful and meaningful. In learning activities with games, the students can actively participate in learning to understand what others have said or written.

              The students must also learn to speak and write, in order to express their views and provide information. Games can be a tool that helps them experience language and not just learn languages. Ersoz (2008) on his journal stated “ further revealed that well-chosen games are useful learning strategies, because games can encourage students to practice all language skills and various types of communication. Games are very motivating because games interesting and challenges the students.It can be said that game is one of the main methods in the learning process for adults. Pedagogical advantage of game in adult learning is that games present a structured situation as an actual life situation. But the learning experience in games contains fun elements, and the risk of failure or success that can be learn repeatedly”.From the definition above the researcher conclude that game is a method or strategies that teachers use in teaching learning process to build students’ interest in learning process especially in learning English and interact with other students in teaching learning process.

 

 

 

 

 

 

 

 

 

There are four kinds of games based on Hadfield (2003:4) as follows:

a.    Competitive games, in which players or teams race to be the first to reach the goal.

b.    Cooperative games, in which players or teams work together towards a common goal.

c.    Linguistic games, in which players or teams work together towards a linguistic goal or aim. The emphasis in the linguistic games is the correctness of language or the correct production of a structure.

d.   Communicative games, as distinct from linguistic games, the goal or the aim this games is successful completion of the game will involve the carrying out of the task such as drawing route in a map, filling in a chart or finding to match pictures.

Monopoly is the one of board games that can adapted for teaching media. Bob Gibson (1996) on his journal states that Board games that which players take turns throwing the dice and talking about the topic specified in the squares on which the land.Trap monopoly game is a teaching media that used by the english teacher to teaching learning on XI TKJ Class. The rules of trap monopoly game is similarly with the general monopoly game. The teacher adopt the rules of trap monopoly game based on the rule of general monopoly game by Husna M. (2009:151)

There is the rules of monopoly game by Husna M (2009:151)

a.      Tools :

1.        Pawns as the players.

2.        Pawns as a hotel/house

3.         Dice

4.        Monopoly Board

5.        Money for monopoly game

6.        Purchase of land card

7.        Chance card

8.        Public Fund Card

b.      Steps :

1.    Prepare all the equipments.

2.    Every players are given some money.

3.    The players do the lottery to know the order.

4.    The first player throw the dice and walk based on to the number of dice.

5.    If the second number of dice is same, so the player got the opportunity to throw the dice again.

6.    If the players succees to trough one loop, the player got money from banker.

7.    The players who stop on the free plot of land, the players may buy the plot based on the price.

8.    The other players who stop on the plot of land that has been bought by the other player must pay the price of listed.

9.    If the dice stop on public fund or chance so the players must take the card and follow the instruction.

10.                        The players also can go into the jail if the dice stop on a sign of prison.

Teacher is the leader on choosing a learning method that using in class. From some experience , teachers’ centered has weakness. Usually , teacher just gives structure pattern and ask their students to make sentences in class, it is full of theories and make the students feel bored. In other, students have less interaction with other students in leearning process that will make students more passive in class. The teacher just uses the same method in class, and the teacher don’t understand to change the methods in order to make students more active and enjoy on the learning process. The teacher should know about new method that can be used in class to improve students’ speaking skill. There are a lot of methods that can  be used in class to increase students’ attention in learning process.

Teacher has to find new method in teaching learning process than can make students easy to understand about the materials effectively. Communicative language teaching approach provides various communicative  activities in english language teaching. In formal education, listening and speaking as the important of language skills get less proportion in the english teaching and learning. Consequently the students assume that listening and speaking are not very important to study. Speaking is productive skill of language learning. Involves communicative perfomance, and other important elements, such us pronunciaton, grammar, and vocabulary.

In teaching speaking, the teacher must has an interesting teaching media to teach the students. At SMK Muhammdiyah 2 Sukoharjo, the english teacher use monopoly game to support in teaching. The teacher used monopoly game as the famous game to asked their students in speaking activity. Monopoly game is the famous board game in the world. Monopoly board game is derived from the Landlord’s Game  created by Lizzie Magie in the United States in 1903. Meanwhile, monopoly game can be used as the media in teaching and learning process especially in teaching speaking.Then, this article aims to knowing how trap monopoly game teaching media was implemented.

2.    Method

This article is a descriptive qualitative study.Moleong ( 2018 : 6 ) stated “Qualitative research is a research that conducted to understand the phenomenon of something that experienced by research subjects such as behavior, perception, motivation, or action. Qualitative research using descriptions of words and language, and a variety of scientific.

The resarcher collected some data using descriptive qualitative. The data was an interaction between the teacher and the students during learning process.There were the result of observation, interview, questionnaire and documentation that collected by the researcher during learning process used trap monopoly game at the Xl TKJ Grade Students of SMK Muhammadiyah 2 Sukoharjo 2019/2020 academic year by the english teacher.

In qualitative research the main isntrument is the researcher himself, and also the researcher  collected the data by the another instruments that helped the resarcher’s work, as Observation sheet,interviewguide,questionnaire draft,virtual instrumets (Google form & Zoom meeting).For the technique of collecting data in this research were observation,interview,questionnaire and documentation.

After collecting the data, the next step was analyzing the data. Nasution (1988) in Sugiyono (2017 : 245) she said that the analysis was began since preapred and expalin the problem, before apply the research, and until written the result of the research.

On analysis data the reseacher focuses during collecting data process. The aim of data analysis was to know the result of using trap monopoly game on teaching speaking. There were three processes on analysis data. There were data reduction, data display, and drawing conclusion/verification.

In this research, the researcher chose source triangulation to test the credibility of the data by checking the data through some sources. The reseracher was collected the information from alot of data source. The researcher checking the data credibility from the english teacher and the students of IX Grade at SMK Muhammadiyah 2 Sukoharjo.

 

3.    Result and Discusion

In this research finding, the researcher  found some data in the field in collecting data, the reseacher  used some techniques. There were observations, interviews, questionnaire, and documentations. The instruments of those were observation sheet, interview sheet, quesstionaire sheet, Zoom Meeting aplication and Google Form.

Observation is an activity of object  observed by the researcher. The aspect in the observation are draft of observation. It was used to make easy of the researcher’s step in collecting data. Because the impact of Pandemic of Covid-19 the researcher used virtual observation, the researcher just observed the student’s of XI TKJ Grade and english teacher’s learning speaking activities using trap monopoly game without the school conditions.

This observation had been conducted by the  researcher  on June, 8th  until 16th  2020. The researcher conducted the observation using virtual media. Here, the researcher got some data about Students of XI TKJ Grade of SMK Muhammadyah 2 Sukoharjo.

The researcher conducted the observation in two times, on June 13th and 14 th 2020. The reseacher had been observed the interaction between students and the english teacher during learning process using trap monopoly game. The english teacher made E-learning to conducted the classroom activity. The english teacher used Zoom Meeting aplication. The result of teacher and students activities in teaching learning process especially in english lesson. The resarcher gave symbol check ( ⱱ ) in the draft of the observation as follows :

           Table 1.1 Teacher observation result

Number

Questions

Result

First

Meeting

Second Meeting

1

Preparation

 

 

 

a.       The teacher prepared the material before entered the E-learning.

 

 

b.      The teacher greet the students before giving any lessons.

 

c.       The teacher absent the students.

2

Teaching  step

 

 

 

a.       The teacher gave the rule about the learning step by zoom aplication.

 

b.      The teacher gave the students the materials of the day.

 

c.       The teacher asked the students comprehension about the materials.

 

d.      The teacher made groups of the stuudents with in pairs.

 

 

e.       The teacher asked the students for spesking english.

 

f.       The teacher using lerning media.

 

g.      The teacher gave any resume about the topic

3

Closing

 

 

 

a.       The teacher gave some evaluating

 

b.      The teacher gave some motivation to the students.

Based on the table above, the teacher  prepared the material before entered the E-learning. Then the teacher always greet the students before giving the lessons. The teacher also asked the students attendence. The teacher taught the material based on the Syllabus and lesson plan that conducted on the learning media. Because Pandemic of Covid-19, the teacher was made a simple ways for the implementation of trap monopoly game. On the first meeting the teacher was divided the students into two groups. On the first and the second meeting the teacher asked the students to improve their speaking skill based on the qustion card of trap monopoly game. On the closing, the teacher gave any evaluation and motivation.

The researcher also was made the result of the students interactions during learning process. The result as follows :

              Table 1.2 Students observation result

Number

Questions

Result

First

Meeting

Second Meeting

1

Preparation

 

 

 

a.       The students join the room of E-lerning on time.

 

b.      After entered the room of E-learning the students paid attention to the teacher

 

c.       The students answer the teacher greet’s.

2

Teaching  step

 

 

 

a.       The students paid attention on the teacher’s explanation

 

b.      The students did the teacher’s task.

 

c.       The students accept the teacher’s guidance

 

d.      The students was excited when improve their speaking skill.

3

Closing

 

 

 

a.      The students paid attention the teacher’s evaluate and the motivation.

Based on the table, showed that the students always join the zoom metting on time. The students paid their attetion to the teacher. They always answered the teacher greet. On teaching process, the students paid attention on the teacher explanation. The students did the teacher task. The students also accepted the teacher guidance. The students was very excited when improve their speaking skill. On closing, the students paid attention the teacher evaluation. The students gave enthusiasm with the teacher motivation.

 Interview was a communication to ask question directly to the subject of research. It was used by reseacher to get data from the subject directly. The researcher held interview at two times (students and teacher). The resacher conducted the interview using virtual media. The reseacher using Zoom Meeting aplication.

              The first interview, the reseacher asked to the english teacher to get the information or data from the source data directly. The information was the ways in teaching  speaking  by using trap monopoly game. The reseacher wrote the teacher’s answered and made a script. The result of the interview were as follow:

1)   The teacher had motivated the students to more active.

2)   The teacher had difficulty to motivated the students,

3)   The students were less vocabulary and less speaking skill.

4)   The teacher used some learning media, one of them was trap monopoly game,

5)   The teacher used trap monopoly game to made the students more exited.

6)   The teacher explained how to used trap monopoly game.

7)   The teacher explained the advantages and disadvantages of trap monopoly game as a learning media.

8)   The teacher explained abot the respon of using trap monopoly game.

9)   The teacher explained about the reward for students.

The second interview the researcher asked some students randomly to get the information or data about it. The researcher used interview guide in helped collecting data. The researcher wrote the students answered and made a script. The result of the interview were as follow:

1)        The students had less motivation to learn English especialy in speaking.

2)        The students had some difficulties to improve their vocabulary.

3)        The teacher told that english lessons was fun although using E-learning because Pandemic of Covid-19.

4)        The teacher always used new method and creative media.

5)        The teacher that trap monopoly game as learning media was interesting and fun.

6)        The teacher that this media was effective.

7)        The students told that, the teacher always gave the motivation to learn English and speaking.

            Questionnaire was used to complete the data through observation. The reseacher used draft questionnaire to collect  the data. The reseacher conducted the questionnaire in google form because Pandemic of Covid-19 the reseacher using virtual questionnaire. The questionnaire gave to question as about the English, Speaking comprehension, learning media and teacher’s way in teaching reading by using trap monopoly game. The questionnaire gave at two times. The first questionnaire as the general questionnaire give before the first meeting began. Then, the second questionnaire as the specific questionnaire given by th reseacher after the secong meeting finished.

Based on the data, the researcher concluded that the students like English lesson. Meanwhile the students thought that english was difficult. However, the students like speaking learning. The students had a own problem when they want to speak in english. The students had less vocabulary, so they found the difficulties. The students were obeying if the teacher invited them to speak english. The students also feel happy if the teacher asked them. The teacher used a learning media and students like it. The students knew about trap monopoly game. However the teacher ever used this learning media when the students were on the previous semester. So the students thought that used trap monopoly game as learning media was interested. The students was familiar with the rule of general monopoly game so the students didn’t feel difficulties.

The result of second questionnaire on used trap monopoly game as learning media on teaching speaking was important. The students felt happy if the teacher used this learning media. This learning media could help the students to learn speaking. The students motivation of learn English was increased atfer the teacher used this media. The students agreed if the teacher used trap monopoly game as their media in teacing speaking.

Documentation was an activity to got the data from documents. The aspects in documentation were syllabus, lesson plan, and the record when the teacher and the students interaction during learning process. Based on the data that the researcher got before teaching speaking, the teacher prepared the lesson plan of any materials based the competence in syllabus design. The reseacher took the record when the teacher explained about material and the implementation of trap monopoly game as the learning media on E-learning process.

Trap monopoly game was a learning media taht used by the teacher. The teacher chose this media because it was so easy and adapted from the famous board game. The students of IX TKJ Grade were bored with the monotone learning. The teacher somethimes gave a reward to the students to motivate the students more active in English learning.

            The teacher used trap monopoly in teaching speaking based on the teacher creativity. For clearly explanation were:

 a. Equipment/Tools :

1.    Pawns as the players.

2.     Dice

3.    Monopoly Board

4.    Money for monopoly game

5.    Question Card as an ownership card that given to the players who had already purchase a question card.

6.    Chance card

7.    Public Fund Card

b. Steps :

1.    Prepare all the equipments.

2.    The teacher as a banker. The teacher gave the monopoly money to the students.

3.    The player rolls the dice and starts to moved according to the number.

4.    Each players was bought the question card and answers the speaking content.

5.    The players who stops at the plot that has been purcashed,they must pay the rent and answer the speaking content.

6.    The players who stop at the chance or public fund  must take the card and carry out the command listed.

7.    When the players cannot answer the conntent they must pay $ 10.000 as a fine.

8.    The players who has many question card would be the winner.

            Based on resrach finding, the researcher discusses about the result of observations, interviews, quesstionnaires, and documentations. It was about the teacher’s way in teaching speaking by using trap monopoly game as learning media that was collected by the researcher from the interaction between English teacher and the students of IX TKJ Grade of SMK Muhammadiyah 2 Sukoharjo in academic year 2019/2020.

            The researcher taught the reseach about the interaction between the teacher and the students during learning process using trap monopoly game as the learning media. This research conducted at XI TKJ Grade of SMK Muhammadiyah 2 Sukoharjo. On this school learning media that ussualy used is video, photos, game and etc. The teacher used the learning media to support the materials and made the students interested. One of the English teacher in SMK Muhammadiyah 2 Sukoharjo was used trap monopoly game as learning media in teaching speaking. This media consisted some materials from the syllabus and the teacher’s own materials.

            The researcher analysed about the teacher’s way in teaching speaking by using trap monopoly game. The English teacher taught speaking in XI TKJ Grade with the some materials, there were : recount text, narative text, vocabulary building, procedure text, giving opinion and offering also the additional material from the teacher’s creativity that conducted in questions card of trap monopoly game.

            In this research, because the Pandemic of Covid-19 the teacher perforce used E-learning. Fortunately, the teacher ever gave this learning media to the students when the previous semester . The teacher was made the simple way to applied the learning media altough with virtual learning activity. The teacher conducted the virtual learning by using Zoom Meeting Application. The teacher was divided the students into two groups. The teacher used the questions card of trap monopoly game. Then the teacher was devided them to the students one by one and the students must speak in english based on the instruction of the question card. The teacher was summarised the rules of trap monopoly game  but still interested for the students.

When the teacher applicated the trap monopoly game as the learning media in teaching speaking, the students was interested altough using virtual learning and the students can not practice directly. The students were so antusiasm when the teacher applied again the speaking class using trap monopoly game as learning media. The students tried to understand the teacher’s new way to applied trap monopoly game.

            The strenghtness of using trap monopoly game as the learning media in teaching speaking at at XI TKJ Grade of SMK Muhammadiyah 2 Sukoharjo as follows :

a.    To help the English teacher in teaching learning process.

b.    More interesting.

c.    As the alternative beside the another media.

d.   To help the students more active .

e.    Trap monopoly game was easier to implemented.

            There were the strengtness of using trap monopoly game as the learning media in teaching speaking that found in this research. It showed that using trap monopoly game as the learning media in teaching speaking gave the positive impact.

            Moreover the using trap monopoly game as the learning media in teaching reading at at at XI TKJ Grade of SMK Muhammadiyah 2 Sukoharjo also had the weakness as follows :

a.       The teacher must prepared the trap monopoly game in previous.

b.      The teacher was confused when the internet signal was bad.

            The reseacher conducted an analysis based on assumtion in the reseacher study. The reseacher gave analysis phenomenom in the field apperance in the reseacher study and explain as belows :

a.    The English teacher of SMK Muhammadiyah 2 Sukoharjo had a rules in teaching  learning process especially in teaching speaking. The English teacher tried to find the way for motivating the students in learning English.

b.    The teacher utilized the easy media to improve the students interested and motivated in learning process.

c.       The teacher conveyed procedures of teaching and learning process by using trap monopoly game in different way based on the situation of Pandemic of Covid-19. The teacher created the some way based on the teacher’s creativity to made the speaking comprehension more easier.

d.      The teacher became a facilitator to made an active students in teaching learning process, especially in speaking.

e.       The students was very interested with the teacher learning media. Because the media were so simple and fun.

f.       The strenghtness of using trap monopoly game as the learning media was helped the teacher, more interesting, easier to improved and can be used as the alternative beside the another media. Moreover the used of trap monopoly game helped the students more active in learning process.

g.      The weakness of using trap monopoly game as the learning media were the teacher must prepared the media in previous. The teacher was confused  when the internet signal was bad. It was made the learning process was less smoothly.

4.         Conclusion

            Based on the result of the research, An Analysis Of Trap Monopoly Game In Teaching Speaking At XI TKJ Grade Of SMK Muhammadiyah 2 Sukoharjo In 2019/2020 Academic Year. The researcher presents some conclusions.

            The process of teaching speaking by using trap monopoly game are the teacher way in teaching speaking. Because Pandemic of Covid-19 the teacher uses the simple rules of trap monopoly game. The teacher uses E-learning to conduct the implementation of trap monopoly game. the teacher uses Zoom Meeting application. The teacher divided the students into two groups and the teacher disordered the question card of trap monopoly game as randomly to the students.

            The implementation of teaching speaking by using trap monopoly game are applied of trap monopoly game as the learning media of teaching speaking in some materials. The strenghtness of using trap monopoly game as the learning media are help the teacher’s learnig activity, more interesting, easier to implementing and can be uses as the alternative beside the another media. Moreover the uses of trap monopoly game is help the students to more active in learning activitty. The weakness of using trap monopoly game as the learning media is the teacher must prepare the media in previous. The teacher is confuse when the internet signal is bad. So, the learning process is less smoothly.

 

 

 


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